|
|
|
|
|
|
Godfather
- EA |
|||
|
2003 - 2006 (xbox, xbox
360, PSII, PSP, PC) Duties: - Created major character modeling: - Produced prototype models and textures - Generated assets set high quality bar for internal and external artist to follow - Managed milestones and asset deliveries from external vendors - Managed quality control and maintain technical spec on outsourced assets - Provided regular problem solving input on work flow, asset creation Methods, and related technical
issues - WW outsource team set-up for the God father and Lord of
the Ring 4 |
||||||
|
Lord of the Ring [Return of the
King] - EA |
||||||
|
2002-2003 (xbox,
PSII, Game Cube, PC) Duties: - Created character modeling - Provided art work quality guideline and maintain technical spec - Provided regular problem solving input on character art work flow - Created 3d animatic - Created Aragon and Orc outfit concept drawing |
||||||
|
Midnight Club II - Rockstars /Angel Studio |
||||||
|
click to view 3d art work |
2002 (Pre-render
Cinematic: Independent Project) Duties: - Co-Executive producer - Created animation - Created art standard document |
|||||
|
Dead to Right - Namco |
||||||
|
2000 - 2002
(Xbox, PSII, GameCube) Duties: - Created character modeling - Created animation
|
||||||
|
Castlevenia [Resurrection] -
Konami |
||||||
|
click to view 3d art work |
1999 - 2000
(Xbox, PSII, GameCube) Duties: - Created character modeling - Created animation - Created In-game cinematic story board and animation - Character tech set-up (rigging and binding) |
|||||
|
Freeware - AAU |
||||||
|
click to view 3d
art work |
1997 - 1999
(Xbox, PSII, GameCube) Duties: - Created character modeling - Character tech set-up (rigging and binding) - Created a character standard documentation |
|||||
|
|
||||||
|
|
|
|||||
|
|
© 2009
JennyRyu.com. All rights reserved. |
|